Some aspects of learning the game programming for future software engineers
Володимир Анатолійович Ракович
Melitopol State Pedagogical University Bogdan Khmelnitsky
PDF (Українська)

Keywords

game programming
software engineer
learning programming

How to Cite

Ракович, В. (2018). Some aspects of learning the game programming for future software engineers. New Computer Technology, 16, 249-254. https://doi.org/10.55056/nocote.v16i0.846
PDF (Українська)

Abstract

The aim of the study is to review the problem of learning the game programming for future software engineers. The objectives of the study are highlighting the feasibility issues of learning the game programming for students of IT specialties and an overview of algorithms and tools for game development. The object of the study is the learning process of the game programming for future software engineers. The subject of the study is theoretical and methodical approaches to teaching game programming for future software engineers. In the study the analysis, generalization and systematization of research on the problem in learning the game programming for future software engineers is conducted. The results of the study is planned to summarize the experience of game programming in order to formulate recommendations for learning the game programming for future software engineers in universities.

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References

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